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Project Phases

Dev-log #17: What’s Going On?

Happy New Year everyone! In the spirit of the New Year, I decided it was time to finally give an update to what’s been going on with me and Phases. It’s been awhile. Let’s talk about that. My last post…

Dev-log #14: First Playtests and Observations

Happy New Year everybody!It is once again that time for another dev-log. The progress on Project Phases has been going very well. Though it is taking quite a bit of time, the battle system is getting closer and closer to…

Dev-log #13: As Time Flows, Update 10 Progresses

Hey there everyone! It’s time for another dev-log, this time I’m going to go over some progress updates for Update 10. It has been coming along well, but there is still plenty of work to do before it is finished.…

Dev-log #11: Even More New Overworld Elements

Hello everybody! Welcome back to another dev-log. This is the first website post of 2020… almost 5 months in….hm…. … Anyways! Over the past few months I have been working primarily on the overworld and making as fleshed out as…

Dev-log #10: New Overworld Elements

Hey everyone! This is the tenth dev-log on this website, which is honestly a bit crazy. I’ve had this website for 2+ years, and I’m happy to still be doing stuff on it. Thank you for continuing to read these…

Dev-Log #9: Future Arrow Mechanics Explained

Hey everyone! Anyone who has been paying attention to my Twitter would have noticed I have posted a lot about the Player Future Arrow. In this dev-log, I hope to explain what that is and what it can add to the…

Dev-Log #8: New Icons Pt. 2 – Buffs and Debuffs

Hey everyone! A little while ago, I made a dev-log about the new icons I made for Phases. You can check out the original post here. Basically, anything that was previously displayed by text has been switch to an icon. However,…