Soltairus Navigation

Posts

Dev-log #16: My Merry Musical Months

Hello there once again! The past few months of my game development journey have had quite the musical theme to them. I’m trying to write more dev-logs, so it seemed like a good topic to discuss. I mention a lot…

Dev-log #15: Reflecting on my Second Game Jam

Hello everyone!About a year ago, I participated in the Game Maker’s Toolkit Game Jam which was my first game jam experience. It was quite the journey and you can read all about it in this dev-log. I learned a lot, and…

Dev-log #14: First Playtests and Observations

Happy New Year everybody!It is once again that time for another dev-log. The progress on Project Phases has been going very well. Though it is taking quite a bit of time, the battle system is getting closer and closer to…

Dev-log #13: As Time Flows, Update 10 Progresses

Hey there everyone! It’s time for another dev-log, this time I’m going to go over some progress updates for Update 10. It has been coming along well, but there is still plenty of work to do before it is finished.…

Dev-log #12: Reflecting on my First Game Jam

Hello everyone!I recently participated in the Game Maker’s Toolkit Game Jam 2021 and I thought I would write a dev-log to reflect on my experience. This is the first game jam I’ve ever done and I have a lot of…

Dev-log #11: Even More New Overworld Elements

Hello everybody! Welcome back to another dev-log. This is the first website post of 2020… almost 5 months in….hm…. … Anyways! Over the past few months I have been working primarily on the overworld and making as fleshed out as…

Dev-log #10: New Overworld Elements

Hey everyone! This is the tenth dev-log on this website, which is honestly a bit crazy. I’ve had this website for 2+ years, and I’m happy to still be doing stuff on it. Thank you for continuing to read these…

Dev-Log #9: Future Arrow Mechanics Explained

Hey everyone! Anyone who has been paying attention to my Twitter would have noticed I have posted a lot about the Player Future Arrow. In this dev-log, I hope to explain what that is and what it can add to the…

Dev-Log #8: New Icons Pt. 2 – Buffs and Debuffs

Hey everyone! A little while ago, I made a dev-log about the new icons I made for Phases. You can check out the original post here. Basically, anything that was previously displayed by text has been switch to an icon. However,…

Dev-Log #5: New Party Menu and Battle Polish

Hello again everyone, it’s been awhile. I apologize for the long wait, but I am back with some updates to the game. We have some new menus in the overworld and some bug fixes in the battle system. First, the…

Dev-Log #2: What is the plan for Project Phases?

Update 7 of Project Phases was a huge update. I managed to add lots of new systems involving the inventory, stats and speed. I also refined many of the mechanics already in the game to make them work better and…

Review: Tales of Berseria

The Tales series is a long-running franchise developed by Bandai Namco. Previous entries include Tales of Symphonia, Tales of Vesperia, and this game’s “sequel”, Tales of Zestiria. I’ve never had the chance to play a Tales game until now. Berseria has been…

First Impressions: Valkyria Chronicles

I must admit, this title is a bit of a lie. This is my third time playing Valkyria Chronicles, starting from the beginning to see if the game will finally click for me. For some reason, I’ve never been able to…