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Dev-Logs

Dev-Log #9: Future Arrow Mechanics Explained

Hey everyone! Anyone who has been paying attention to my Twitter would have noticed I have posted a lot about the Player Future Arrow. In this dev-log, I hope to explain what that is and what it can add to the…

Dev-Log #8: New Icons Pt. 2 – Buffs and Debuffs

Hey everyone! A little while ago, I made a dev-log about the new icons I made for Phases. You can check out the original post here. Basically, anything that was previously displayed by text has been switch to an icon. However,…

Dev-Log #5: New Party Menu and Battle Polish

Hello again everyone, it’s been awhile. I apologize for the long wait, but I am back with some updates to the game. We have some new menus in the overworld and some bug fixes in the battle system. First, the…

Dev-Log #2: What is the plan for Project Phases?

Update 7 of Project Phases was a huge update. I managed to add lots of new systems involving the inventory, stats and speed. I also refined many of the mechanics already in the game to make them work better and…

Dev-Log #1: Why Make a Website?

Hello everyone. Welcome to the new website! This is the first dev-log on here explaining why I made this website and the process of making it. The story of the website starts way back in 2017, when Phases was still…